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Speaking of construction bots, my main base sprawl has used them heavily, especially in defense. Put a bunch of repair packs in each of the robo ports and just check up on it here and there. In the event I lose a wall segment or turret, it's replaced.
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At many of them they are completely walled and I have a few roboports in them with 30-50 construction bots and a full stack of each item on that site. I have many remote sites for mining, building certain items, oil processing, etc. The thing that is nice about smaller networks is you can leave remote bases unatended and let them repair things. When my base is busy with normal production it's usually using around 700 of the bots. I have 2000 logistic bots running now and if my rocket train (delivers all of the items to an offsite base with the rocket silos) shows up, most of them will rush to refill the chests at the train station. To achieve this kind of base you will need lots of bots. I do have a huge bot system at my main base, but most of the sprawl is to cover for rebuild and repair, not for item delivery. I've seen it dip below 400 here and there, but they will keep up in the long run. For instance, rocket fuel takes 10 solid fuel to create, so the requester chest for each factory that creates rocket fuel has a requirement to have 500 solid fuel. Something that helped me with the bots is giving the receiving (requester) chests large amounts of storage in case of a lag in delivery. you really can expand fast when you don't have to spaghetti a bunch of belts together! Looking back, looks like I was only using 2.3GW when I posted 4 days ago. So far these bots have been able to handle my ~4GW base in a single network. The pricing on some is pretty good, it gives you another stage of stuff to reach for, and gives you more of a reason to build some insane base. Here's the set that I am using, which also adds higher tiers of many other items as well. I went with this option so I can just plop stuff down whenever I want to without having to plan it out in advance.
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Download "extension" mods that add a higher tier of bot and roboport that can handle larger areas. In the end though, a significant portion of your time is probably going to be spent dealing with the "inter network" system. Then the depot delivers everything to each network's input stations. My idea is to have a train depot with large storage for every type of resource (including ore), maybe even with it's own separate internal logistic network to balance stuff if needed.
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The main thing this brings up is how to pass items between the zones effectively. Build separate logistic networks of limited size, and pass items between them via trains and belts. Before you hit this, you have two options: One problem is, even with maximum speed/carry size researched, the vanilla bots hit a point where they can't reasonably make it across a huge base.

Nothing has priority, so who knows what will get done if you're short. You need the whole chain of logistic bot construction really dialed in before starting your new, bot only construction, as your whole factory could shut down if you run out of bots. Click to expand.It's really neat, definitely got me playing a bunch again.
